What is the reason the A-Team helps people on a regular basis while being hunted by the military police? It’s definitely not the money they’re after, because in most cases they don’t even take the money offered. The main problem with that kind of campaign is character motivation. Of course you won’t have a pilot in most fantasy settings, but perhaps you can replace that position by a sailor or even a cleric. I can easily imagine an A-Team in the time after the Thirty Years’ War, in the far future or in most fantasy settings without changing the basic premise too much.
And when I think about it, that does sound like a cool premise for a roleplaying campaign set into almost any genre. So you have a team of military specialists (the leader, the face, the mechanic and the mad pilot), doing good deeds while hunted by the law. If you have a problem, if no one else can help, and if you can find them, maybe you can hire… The A-Team.” Today, still wanted by the government, they survive as soldiers of fortune. These men promptly escaped from a maximum security stockade to the Los Angeles underground.
#WARLIKE CAMPAIGN FOR DND 3.5 CRACK#
”Ten years ago, a crack commando unit was sent to prison by a military court for a crime they didn’t commit.
Wouldn’t The A-Team make a perfect model for a RPG campaign? Let’s look at the basic premise, which is summed up pretty good by the voiceover during the opening credits: Yesterday while watching an episode of The A-Team on TV, it struck me.